Fonte – http://ftr.wot-news.com/2014/01/31/stream-with-russian-community-managers/ Streaming con i manager di comunità |Streaming with community managers – apparently, the Wargaming signed contract  with Twitch and it will be possible in the future to stream directly from the game. trad. la WG ha firmato un contratto con Twitch e sarà in possibile in futuro trasmettere in streaming direttamente dal […]

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Il nuovo video di Ranzar, episodio 2! [embedplusvideo height=”450″ width=”450″ editlink=”http://bit.ly/LkI0wx” standard=”http://www.youtube.com/v/jlIt5CgU4o8?fs=1″ vars=”ytid=jlIt5CgU4o8&width=450&height=450&start=&stop=&rs=w&hd=0&autoplay=0&react=1&chapters=&notes=” id=”ep7511″ /]

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Fonte – http://ftr.wot-news.com/2014/01/31/31-1-2014/ World of Tanks News 31 01 2014 – quality of armor is not taken into account in World of Tanks. trad. qualità della corazza non è presa in considerazione in World of Tanks – recently, one of the “lesser” developers posted on RU forums that “higher caliber guns have bigger chance of […]

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fonte – http://ftr.wot-news.com/2014/01/31/8-11-test-2-patchnotes/ WoT 8.11 test 2 Patchnotes – improved the performance (FPS) on Hidden Village and Windstorm. trad. aumentata la performance in FPS su Hidden Village e Windstorm – finished screwing up reworking T-54 and Type 59. trad. è ultimata la rilavorazione del T-54 e Type 59 – fixed client crashes when using magazine […]

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fonte – http://ftr.wot-news.com/2014/01/30/30-1-2014/ World of Tanks 30 01 2014 – Storm confirms that the new render limit will be a 700m diameter circle (currently, it’s a box and the maximum distance of rander is 707m). trad. Storm conferma che il nuovo limite di render sarà 700m di diametro (al momento è un cubo con massima […]

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Fonte – http://ftr.wot-news.com/2014/01/29/29-1-2014/ World of Tanks News 29 01 2014 – you will get the same punishment for teamdamage no matter how well you perform in battle (SS: as in, you will get punished the same way even if you did 12k damage). trad. si prenderà ugualmente una punizione per teamdamage indipendentemente dalla performance in […]

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