War Thunder 1.47.7.44 Update 02.03.2015 Source – http://warthunder.com/en/game/changelog/current/417 Fixed missing sound when tank engine is in neutral gear Server Update 02.03.2015 This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered […]

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WoT new motion physics videos Let’s talk about the new motin physiscs of War Thun…ehm WoT or World of War Thunder! Ok, this is a world of clone, why? Why?? Bene ora parliamo di World of War Thunder e della nuova fisica di movimento. Mah, che posso dirvi? Mi piace? Non so ancora come pronunciarmi… […]

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War Thunder minipatch 1.47.7.26 25 02 2015 Source – http://forum.warthunder.com/index.php?/topic/219000-client-25022015-147726/ Scope sight for aircraft being not transparent on minimal graphics setting fixed. “Shaking” of aircraft when spawning on a carrier fixed Spectator view after “death” fixed. Dust/mud/earth colour on vehicles changed. crew members animation when they are knocked out in the vehicles with open turrets fixed. […]

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The name “Big-Guns” reflects the emergence of War Thunder’s largest tank, and largest aircraft: the legendary ‘German Pz.Kpfw.VIII Maus’ weighing in at a massive 188 tons (the heaviest metal armoured tank) and the iconic American ‘B29 Superfortress’ strategic bomber, with a wingspan of 43 meters (more than the average, modern airliner). Soviet pilots can also […]

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War Thunder 1.47 M42 Duster Source – http://warthunder.com/en/devblog/current/752 Vyacheslav “BVV_d” Bulannikov, Game Designer: Two twin 40-mm cannons based on the M41 “Walker Bulldog” light tank. This anti-air vehicle has a good high speed, which allows it to quickly change its position on the battlefield. The M42 Duster was built in notable quantities, so it couldn’t not […]

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War Thunder 1.47 A-20G-25 Source – http://warthunder.com/en/devblog/current/750 Sergei Volkov, Head of the Flight Model Design Team: During World War II very few aircraft were used in all war theatres – from the Pacific Ocean, to the English Channel. And certainly there are few planes, equally loved by their crews. The A-20 is definitely one of these […]

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War Thunder 1.47 Dirt and shells and cockpit camera Source – http://warthunder.com/en/devblog/current/751 In previous blogs, we have already discussed the introduction of different types of terrain into the game, where tracks or wheels will grip the surface differently, and hence the behavior of any vehicle in combat – its speed and maneuverability, is changed. But for […]

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War Thunder ground forces new arcade mechanics Source – http://warthunder.com/en/devblog/current/749 Bombers, for tankers, often appear as a sudden surprise, frequently there is not enough time to react. This particularly affects arcade battles where the mechanics of this mode are such that enemy aircraft will only appear when players select the air support event via the HUD. […]

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War Thunder 1.47 T-28E Source – http://warthunder.com/en/devblog/current/748 The T-28E – a shielded modification of one of the best medium tanks of the 30s. Experience after these tanks were used in the war with Finland, showed the need to strengthen the armour of this machine. The more powerful armour allows the T-28E to be a strong […]

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War Thunder 1.47 B-57B-2 Source – http://warthunder.com/en/devblog/current/748 Sergei Volkov, Head of the Flight Model Designer Team: During the Korean War, the US Army and Navy needed an aircraft with the same features and capabilities as the A-26, but with a high cruising speed and the ability to bomb from a high altitude. The only company […]

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