Fonte – http://ftr.wot-news.com/2014/10/03/evilly-qa-at-igromir/  – there will be a global HE shell rebalance, the developers will also collect HESH statistics (for rework). Murazor (SS: known WG videomaker) proposed that the HE round would “temporarily kill” (stun) the entire crew for 3-5 seconds, the developers liked the idea – garage battle mode was finally scrapped, but the feature […]

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Fonte – http://ftr.wot-news.com/2014/10/02/2-10-2014/ …Wargaming EU is recruiting stronk clans for Stronkhold testing. Various community managers are contacting leaderships of “active and well-estabilished” clans, offering them 20 thousand gold to clan treasury to participate in public testing of Stronghold – the clan task would be to provide extensive feedback and to provide replays and screenshots from […]

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Fonte – http://vk.com/wotleaks Torniamo a parlare del carro russo premium tier 6: il T-34-85M. Bene è notizia dell’ultima ora che tale carro non verrà più introdotto regolarmente ma diverrà il solito carro ricompensa per eventi (Clan War e altro). Non ne sentiremo la mancanza, vero?

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Fonte – http://ftr.wot-news.com/2014/10/01/1-10-2014/ – Q: “In a really nice hangar, you should see all the tanks you have in your garage!” A (Storm): “Yea. And you’ll have a 10 minute loading time for a hangar with 300 tanks.” – Havok is apparently not that far away – Havok will apparently now work on “weak computers” […]

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Fonte – http://ftr.wot-news.com/2014/09/30/mini-veider-qa/ – Veider confirms that the new top French mediums (AMX-30 Prototype and AMX-30) will be unlocked from AMX-13/90 – it’s possible that the RU251 view range will be changed, full analysis is needed in order to make a decision – T-54 Light would be really boring as a premium tier 8 medium […]

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Fonte – http://ftr.wot-news.com/2014/09/30/meeting-the-storm-video/ – a definition of Havok: it will be used to model client-side beautiful destruction – Havok will use a separate core thread, which will satisfy multicore PC owners, it will be optional – the technology is ready, but now maps and objects have to be reworked for it, it’s a lot of […]

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