Source – reddit Q:¬†Could we get a % damage dealt stat in the postbattle screen? Or maybe in-match as well? And the API as well of course ūüėČ A: It’s in our backlog, and thanks for the reminder. I will refresh the discussion in the team ūüôā Q: Now that IJN AA was further nerfed with […]

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ST, changes to test ships. Please note that the information in the Development Blog is preliminary. French destroyer Kleber, tier X. – Increased detectability range by sea from 7.98 to 8.88 km;– Increased detectability after firing main guns in smoke from 3.21 to 3.3. The ship has impressive firepower, aided by the “Main Battery Reload […]

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Wargaming EU is compensating players for server issue during the last weekend. Those of you who played at least one battle between¬†29/04 05:00¬†UTC – 13/05 04:59 UTC¬†will be able to claim the following: 1x Wargaming Container¬† ¬†Guaranteed¬†1 day of Warships Premium, plus a random¬†signal flag¬†assortment. 1x Soviet Era Container¬† CLAIM Wargaming EU sta rimborsando i […]

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Commanders, We would like to comment on the previous announcement of the –°Vs improvements plans: in the second paragraph, we were actually talking about the standardization of Engine Boost mechanics (that activated by W and S keys) and not about the Engine Cooling consumable. We want to draw attention to the most discussed points of […]

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…The next update would be coming with a new type of limited currency called “Provision Tokens”, which is¬†distinct¬†from the currently available¬†“Allowance Tokens”. The former currency is what one needs in order to exchange for the items on the “Victory (Part 2)” section of the Armory. As the redeemable premiums aren’t available on PTS, the free […]

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Differences between 0.8.3Live and 0.8.4PT. These ‘sizes’ are wows-length-unit so You can multiply with 30 to convert to meter unit. …If someone knows how to translate a JSON into a reddit-table without typing manually, Please let me know. tra 0.8.3Live e 0.8.4PT. Queste ‘taglie’ sono unit√† di lunghezza in modo da poter moltiplicare con 30 […]

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