Graphics are vital to making the in-game world and locales as realistic as possible and a perfect of mix of elements can make you feel like you’re almost there in the midst of battle. Join us as we continue the walk through visual enhancements. Today, we explain how the new graphics engine will change flora […]

Read more

Fixed a problem with the visualization of traces of hits when shooting on the ground; fixed the problem of the strong “flickering” of the ice; Fixed an issue that showed a negative recharge time in observer mode; fixed the problem that, on the Ensk map, left elements of the buildings suspended in the air after […]

Read more