A new session of q&a from Friday developer talk with Andrey Biletskiy, creative director of World of Tanks. Enjoy -Wheeled vehicles: plans to make them easier to stop, nothing else so far. If the change doesn’t reduce their effectiveness enough, other changes will come. -individual rebalance is high priority currently -British medium wheeled vehicles considered […]

Read more

This time a RU session of Q&A with Yegor Rodionov (head of game design department) – Spring balance 3.0: we realized that the players were not ready for such a major change in the game. We will introduce it gradually, piece by piece, more accurately and in a different way some of its moments.– Blueprints: yes, […]

Read more

Last Friday, April 24, a new stream took place for the American server with the developers. By the way, yesterday was already the 6th in a row. The NA-streamer polls were answered by: • Maxim Chuvalov (Global Publishing Director of World of Tanks) / Maksim Chuvalov.• Andrey Beletsky (Creative Director of World of Tanks) / Andrey […]

Read more

The following text has been translated from a Russian one. It may contain translation errors. New session of Q&A with Andrei Beletsky (creative director of World of Tanks) A lot of topics were discussed, such as the MM in general, artillery, ± 1 level of battles, the game server and more… The matchmaking remembers the […]

Read more

Questions and Answers * What will happen to the tank derived from the research tree? Will these tanks remain in the game? – 92 tanks that will receive collection status will remain in the game – and, if these machines are in hangar at the time of the update, they will remain inside the player’s account. What […]

Read more

– An anonymizer in the game will appear quite soon. By enabling this option of anonymity, you will fall into fights while remaining completely unrecognizable. Each time the game will generate for you a unique one-time dynamically generated username that will never be repeated, and at the same time will secret all your statistics (this will be […]

Read more

– Initially, they wanted to make the Steel Hunter mode separate from the festival before, but decided to include it in the calendar closer to the festival. I had to urgently finish the regime and solve its problems. – Already this week, a new entity will be released as part of the festival – mini-games. This is […]

Read more

Ban D: Ci saranno pene più severe per l’uso di mod e bot vietati? Le pene sono già piuttosto severe – permban per recidive. Q: Ci saranno pene più severe per i giocatori che bloccano, spingono gli altri e infliggono danni alla squadra? Riteniamo che le attuali sanzioni siano abbastanza severe. Ma miglioreremo la capacità […]

Read more

Missioni personali D: Ci sono dei cambiamenti in alcune missioni personali per arty a causa di cambiamenti nella meccanica dello stordimento? Per ora, analizziamo gli effetti delle modifiche. Se si scopre che ha significativamente ostacolato l’esecuzione di alcune missioni personali, introdurremo dei cambiamenti. D: Quali sono i tuoi piani per la prossima campagna di missioni […]

Read more

Special shells and equipment. Q: How did testing the new shell rebalance concept go? The second iteration is still in progress. We prepare data and plan further iterations. As you can see, there are still a few tests to use. Q: What will the “gold-dependent” tanks after premium ammunition rebalance be? We think that they […]

Read more