1. The combat buffs will become incremental and significantly smaller than announced originally. Instead of having big leap in ship stats, we will concentrate on smaller improvements which will still be nice to have on your favorite ship. But they will not feel mandatory to be competitive. 2. We will do our best to make […]

Read more

World of Warships devs are pleased to announce that: Premium Consumables for free. Standard (non-premium) ones will be removed from the game. This will significantly reduce the deduction of credits after each battle, and make the game much more comfortable for those who can not afford to constantly use Premium Consumables. Note that presently, if […]

Read more

Matchmaker improvements There are two stages of improvements: The first stage  Strict restrictions placed on getting into battles at a certain tier. The matchmaker will remember the percentage of entries to battles of tiers +0, + 1 and + 2 for each player at each tier. After a small “calibration”, which will take up to […]

Read more

ST, Inertia Fuse for HE shells and plating changes There will be a closed testing of changes to the Inertia Fuse for HE shells. This is a test of a concept that will not necessarily be included into the game. – Plating of the central part for tier VI – VII cruisers is brought to […]

Read more

World of Warships NA has been updated to 0.8.5.1. EU server will be updated very soon. Patch notes: Balance Edits Improved parameters of commander skill Survivability Expert: now increased aircraft HP for each ship tier is +25 instead of +15 (+30 instead of +20 unique commanders). At X level, this will give an increase of […]

Read more

Main differences are in main guns and AA setup. Ohio is being in betatest and the model isn’t finalized. AA setup: in game Montana: 20×4 40-mm and 20×1 + 20×2 20-mm mounts Ohio (not finalized): 8×2 3-in, 10×4 40-mm and 40×1 20-mm source reddit Le principali differenze sono nelle armi principali e la configurazione AA. […]

Read more

It seems there is a weird bug inside the client of patch 0.8.5. The aiming is broken and crosshairs are all over the place. The turrets are desynced and the game doesn’t transfer exact turret angles over the net, using instead parallel calculation on server/client! source – reddit Sembra che ci sia un bizzarro bug […]

Read more

from Thu. 27 Jun. 07:00 CEST (UTC+2) / your local time: Thu. 27 Jun. 07:00 to Thu. 27 Jun. 10:00 CEST (UTC+2) / your local time: Thu. 27 Jun. 10:00 ROGUE WAVE EVENT From Thu. 27 Jun. 10:00 CEST (UTC+2) / your local time: Thu. 27 Jun. 10:00to Mon. 22 Jul. 06:00 CEST (UTC+2) / your local […]

Read more

After the release of the 0.8.6 update, there will be two competitive battle types. The VI season of Clan battles will be held in “6 vs 6” format on tier VIII ships. NO aircraft carriers are allowed, and NO more than 1 battleship per team (no permanent changes). New Ranked season will be held in […]

Read more

American destroyer Somers, tier X: Torpedo tubes reload time increased from 108 to 130 s. American destroyer Hill, tier V: Main battery guns reload time increased from 4 to 4.8 s. French destroyer Le Fantasque, tier VIII: Torpedo detectability range increased from 1.4 to 1.8 km. French destroyer Vauquelin, tier VII: Hit points of researchable hull increased from 16900 to 18100; Turrets 180° turn time lowered […]

Read more