World of Tanks News 11 05 2014

Home News WarGaming news World of Tanks news

Fonte – http://ftr.wot-news.com/2014/05/11/11-5-2014/

– when World of Tanks were created, BigWorld was the only way to go, it was the only engine available with suitable networking part. trad. quando WoT venne creato, BigWorld era l’unica via da seguire. era l’unico motore grafico con parte network.
– the Flash in World of Tanks is used in the form of something called “Scaleform” (SS: sorry no idea what that means). trad. il Flash in WoT è usato per Scaleform.
– IS-7 and E-50 won’t be buffed soon. trad. IS-7 e E-50 non verranno potenziati presto.
– RU251 and new US light tanks? “Medium KTTS” (SS: as in “when it’s done it’s done, it has medium priority” – that means anything between 3 and 6 months from now I’d say). RU 251 e gli altri leggeri americani? Tempi di attesa medi.

– in World of Tanks, shadows reduce FPS by a lot, because there are some other features connected to shadow settings, for example HBAO (SS: no idea what that means either). trad. in WoT le ombre riducono molto l’FPS perchè ci sono molte caratteristiche connesse come HBAO.
– in 9.1 it will be the second time shooting sounds will get reworked. trad. nella 9.1 il rumore dello sparo del carro per la seconda volta verrà rilavorato.
– Kharkov map is “cool”. trad. la mappa Kharkov è cool.
– Q: “How come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn’t?” A: “We’ll have to promise more pointless and useless stuff so War Thunder gets that implemented.” D. com’è che la WG ha promesso il meccanismo muyltitorretta e alla fine l’ha implementato War Thunder e la WG no? R: noi abbiamo promesso molte cose inutili perchè War Thunder le introducesse!
– Storm supports the solution to remove KV-1S top 122mm gun. trad. Storm sostiene la soluzione di togliere il 122m al KV1-S
– currently, there is some bugged graphic setting, that messes up the dynamic suspension, developers will look into it. trad. al momento ci sono settaggi grafici con errori che restituiscono errori con le sospensioni dinamiche. I devs vi guarderanno dentro.
– penetration mechanism of spaced armor and commander’s copula won’t be reworked. A player suggested that a commander’s copula hit (and penetration) would work like critting a gun: destroyed module (in this case, dead commander), but no damage done to the tank. Storm answered that such a mechanism would only increase the amount of misunderstandings by players as to why there was a hit for 0 damage (“I penetrated the copula, why didn’t I damage him?”). trad. il meccanismo di penetrazione dell’armatura spaziata e della cupola del comandante non verranno modificati, un giocatore suggeriva per la cupola del comandate fosse contata come colpo critico per la distruzione di un modulo, ma ciò genererebbe ancor più confusione perchè i giocatori non vedrebbero il danno.

Comments are closed.