World of Tanks News 20 01 2014

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– Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue). D. dovremmo aspettare degli aggiustamenti per la lag di WoT? R. Quanto basta (ndt, SerB spiega e sostiene che il problema non sia di server ma di ISP, cioè problema locale di connessione, dobbiamo credergli?)
– the penetration value of HE shell does not influence the damage this shell does during non-penetration hits. trad. il valore di penetrazione dei proiettili HE non influenza il danno che questo proiettile fa durante i colpi non penetranti.
– SerB confirms that during peak times (high server load), servers are not exchanging the data about players being online (SS: as in, your friend plays on EU2, you on EU1 and if both servers are at their full capacity, you won’t see your EU2 friend as online in your friends list) – this is not a bug. trad. SerB conferma che durante i momenti di picchi (pesante carico del server) i server non scambiano i dati sui giocatori che entrano online, questo non è un bug.

– regarding the patch number system, SerB states they care very little about that. trad. riguardo al numero delle patch, SerB afferma che interessa poco allo staff.
– SerB states that with the “Siege of Leningrad” RU server double XP event, the developers counted on the fact tons of players would be playing in order to reach the “1 million online” milestone. trad. Serb afferma che con l’assedio di Leningrado il server RU raddioppierà la XP per l’evento, i devs contano sul fatto che tonnellate di giocatori giocherebbero per raggiungere la pietra miliare del milione online.
– the perspectives of BigWorld development are “awesome”. trad. le prospettive di sviluppo dello BigWorld sono meravigliose.
– the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs (SerB later adds that he can’t talk about it specifically). trad. le caratteristiche integrate in BIGWORLD3.0 sranno utili a molte delle cose che appariranno in WoT/WoWp/WoWs
– Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (explanation by leshakartoshkin: Toyama and Tokanawa are NOT actual engeneers, it’s just a joke. То яма, то канава. Refers to fictional japanese engeneers responsible for building russian roads. Or this: “Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict”. Japanese joke is newer one.). trad. torretta e corazza del CHI RI hanno starno pose e armatura? Chiedete agli ingegneri giapponesi.

Source http://ftr.wot-news.com/2014/01/20/20-1-2014

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