World of Warships 0.11.6 – new ships – all preliminary stats

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German battleship Anhalt, tier VIII

Hit points – 69500. Plating – 32 mm.

Main battery – 5×3 350 mm. Firing range – 21.1 km.
Maximum HE shell damage – 4000. HE shell armor penetration – 88 mm. Chance to cause fire – 27%. HE initial velocity – 815 m/s.
Maximum AP shell damage – 10500. AP initial velocity – 815 m/s.
Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 271 м. Sigma – 1.70.

Torpedo tubes – 4×1 700 mm. Maximum damage – 20633. Range – 6.0 km. Speed – 54 kt. Reload time – 45 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.7 km.

Secondary Armament:
6×2 105.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
8×1 150.0 mm, range  – 7.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 10%. HE initial velocity – 835 m/s

AA defense: 14×1 20.0 mm., 10×2 37.0 mm., 16×4 20.0 mm., 6×2 105.0 mm.

  • AA defense short-range: continuous damage per second – 294, hit probability – 70 %, action zone – 2.0 km;
  • AA defense mid-range: continuous damage per second – 182, hit probability – 75 %, action zone – 3.5 km;
  • AA defense long-range: continuous damage per second – 123, hit probability – 75 %, action zone – 5.2 km;
  • Number of explosions in a salvo – 6, damage within an explosion – 1400, action zone 3.5 – 5.2 km.

Maximum speed – 25.0 kt. Turning circle radius – 900 m. Rudder shift time – 16.0 s. Surface detectability – 15.5 km. Air detectability – 11.5 km. Detectability after firing main guns in smoke  – 13.3 km.

Available consumables:
1 slot – Damage Control Party;
2 slot – Repair Party;
3 slot – Fighter;
3 slot – Spotting Aircraft.

Spanish destroyer Álvaro de Bazán, tier X

Hit points – 26600. Plating – 19 mm.

Main battery – 4×2 135 mm. Firing range – 11.6 km.
Maximum HE shell damage – 1950. HE shell armor penetration – 23 mm. Chance to cause fire – 9%. HE initial velocity – 825 m/s.
Maximum AP shell damage – 2500. AP initial velocity – 825 m/s.
Reload time – 10.0 s. 180 degree turn time – 18.0 s. Maximum dispersion – 102 м. Sigma – 2.00.

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Burst fire:
Reload time – 40.0 s. Burst interval – 2.0 с. Shots in the series 3.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13900. Range – 13.5 km. Speed – 56 kt. Reload time – 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.

AA defense: 10×4 30.0 mm., 2×2 37.0 mm.

  • AA defense short-range: continuous damage per second – 329, hit probability – 95 %, action zone – 3.0 km;
  • AA defense mid-range: continuous damage per second – 39, hit probability – 100 %, action zone – 3.5 km;

Maximum speed – 40.0 kt. Turning circle radius – 730 m. Rudder shift time – 5.6 s. Surface detectability – 7.9 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke  – 3.1 km.

Available consumables:
1 slot – Damage Control Party;
2 slot – Smoke Generator;
3 slot – Engine Boost.

European super destroyer Dalarna

Hit points – 20300. Plating – 19 mm.

Main battery – 3×2 120 mm. Firing range – 12.3 km.
Maximum HE shell damage – 1750. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 825 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 825 m/s.
Reload time – 2.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 108 м. Sigma – 2.00.

Torpedo tubes – 2×5 533 mm.

  • Torpedoes: maximum damage – 10700. Range – 15.0 km. Speed – 86 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.8 km.
  • Alternative torpedos: maximum damage – 14400. Range – 10.0 km. Speed – 70 kt. Reload time – 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.

AA defense: 5×1 40.0 mm., 2×2 57.0 mm., 3×2 120.0 mm.

  • AA defense mid-range: continuous damage per second – 379, hit probability – 100 %, action zone – 4.0 km;
  • AA defense long-range: continuous damage per second – 210, hit probability – 100 %, action zone – 6.0 km;
  • Number of explosions in a salvo – 9, damage within an explosion – 1890, action zone 3.5 – 6.0 km.
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Maximum speed – 36.0 kt. Turning circle radius – 720 m. Rudder shift time – 4.4 s. Surface detectability – 7.7 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke  – 2.8 km.

Available consumables:
1 slot – Damage Control Party;
2 slot – Engine Boost;
3 slot – Repair Party;
4 slot – Defensive AA Fire.

Japanese submarine I56, tier VIII

Hit points – 24200. Plating – 19 mm.

Dive capacity 120 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 2 units/s.

Main battery – 1×1 140 mm. Firing range – 8.5 km.
Maximum SAP shell damage – 2750. SAP shell armor penetration – 39 mm. SAP initial velocity – 700 m/s.
Reload time – 2.3 s. 180 degree turn time – 7.2 s. Maximum dispersion – 45 м. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector –  25.0 s, double highlighted sector – 55.0 s; Ping velocity 600; Maximum range 6.0 km.

Torpedo tubes – 6×1 533 mm.

  • Acoustic homing torpedoes: maximum damage – 10800. Range – 6.0 km. Speed – 78 kt. Reload time – 35 s. Number of loaders – 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 2.1 km.
  • Torpedos: maximum damage – 14300. Range – 12.5 km. Speed – 73 kt. Reload time – 35 s. Number of loaders – 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.9 km.

Maximum speed – 27.0 kt. Turning circle radius – 750 m. Rudder shift time – 9.0 s. Surface detectability – 7.3 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke  – 3.0 km.

Available consumables:
1 slot – Damage Control Party;
2 slot – Hydrophone.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. The final information will be published on game’s website.

source – wows devs blog

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