World of Warships 0.9.7 – new US battleships – mini branch – all preliminary stats

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Battleships of the new sub-branch have devastating salvos (e.g. Vermont X has 12 18″ guns) but a long main battery reload time, low speed, and relatively light armor. Florida is a representative of the same battleships sub-class as Champagne and Slava: she has good accuracy, but weak armor and a relatively high-sitting citadel


Le corazzate della nuova sotto-filiale hanno salvo devastanti (ad es. Il Vermont X ha 12 cannoni da 18 “) ma un lungo tempo di ricarica della batteria principale, bassa velocità e armature relativamente leggere. La Florida è un rappresentante della stessa sottocategoria di corazzate come Champagne e Slava: ha una buona precisione, ma un’armatura debole e una cittadella relativamente alta.

American battleship Kansas, Tier VIII

Hit points – 67,000. Plating – 32 mm.

Main battery – 4×3 406 mm. Firing range – 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 803 m/s.
Maximum AP shell damage – 12,400. AP initial velocity – 768 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 287 m. Sigma – 1.70.

Secondary Armament:
8×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 23×2 20.0 mm, 8×2 127.0 mm, 12×4 40.0 mm.
AA defense short-range: continuous damage per second – 280, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 319, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 147, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,540; action zone 3.5-5.8 km.

Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft

American battleship Minnesota, Tier IX

Hit points – 76,300. Plating – 32 mm.

Main battery – 4×3 406 mm. Firing range – 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 820 m/s. Maximum AP shell damage – 13,500. AP initial velocity – 762 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 293 m. Sigma – 1.70.

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Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 37×2 20.0 mm, 8×2 127.0 mm, 16×4 40.0 mm.
AA defense short-range: continuous damage per second – 441, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 413, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 140, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,610; action zone 3.5-5.8 km.

Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 – Fighter/Spotting Aircraft

American battleship Vermont, Tier X

Hit points – 102,800. Plating – 32 mm.

Main battery – 4×3 457 mm. Firing range – 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 15,750. AP initial velocity – 732 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 305 m. Sigma – 1.70.

Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 36×2 20.0 mm, 8×2 127.0 mm, 21×4 40.0 mm.
AA defense short-range: continuous damage per second – 424, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 536, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 137, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,680; action zone 3.5-5.8 km.

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Maximum speed – 23.0 kt. Turning circle radius – 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft

American battleship Florida, Tier VII

Hit points – 63,800. Plating – 25 mm.

Main battery – 3×4 356 mm. Firing range – 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity – 861 m/s.
Maximum AP shell damage – 10,500. AP initial velocity – 823 m/s. Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 204 m. Sigma – 1.70.

Secondary Armament:
4×1 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
6×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 37×1 20.0 mm, 6×2 127.0 mm, 8×4 40.0 mm, 3×2 40.0 mm, 4×1 127.0 mm.
AA defense short-range: continuous damage per second – 319, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 270, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 158, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,400; action zone 3.5-5.8 km.

Maximum speed – 27.0 kt. Turning circle radius – 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 – Defensive AA fire
Slot 4 – Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules.

source – wows devs blog

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