World of Warships 0.9.7 – the return of Kitakami

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In Update 0.9.7, Japanese Tier X cruiser Kitakami will enter the test. 

Kitakami is an unusual cruiser, with her main armament consisting of 5 quadruple torpedo launchers on each side. These torpedoes can travel up to 15 km at a speed of 57 knots and deal up to 15,633 damage. Because of her relatively fragile armor, weak AA defense, and low HP pool, Kitakami has to rely on her low basic detectability – 10.6 km – and her special Smoke Generator, which has a low smoke duration time but a large number of charges. The main gameplay of the cruiser revolves around stealthy attacks using a large number of torpedoes from a safe distance.

To balance Kitakami’s efficiency in the control of straights and flanks, she will only have access to narrow and “super narrow” torpedo spreads.

Devs will carefully watch how this unusual cruiser will prove herself in battle, and they will implement the necessary changes to make playing her and against her interesting. Additionally, devs understand there might be concerns about the ship dealing damage to allies, and they plan to take them into account when the ship will be released. 


Kitakami è un insolito incrociatore, con il suo armamento principale costituito da 5 lanciatori di siluri quadrupli su ciascun lato. Questi siluri possono percorrere fino a 15 km alla velocità di 57 nodi e infliggere fino a 15.633 danni. A causa della sua armatura relativamente fragile, della debole difesa AA e del basso pool di HP, Kitakami deve fare affidamento sulla sua bassa rilevabilità di base – 10,6 km – e sul suo speciale generatore di fumo, che ha un basso tempo di fumo ma un gran numero di cariche. Il gameplay principale dell’incrociatore ruota attorno ad attacchi furtivi usando un gran numero di siluri a distanza di sicurezza.

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Per bilanciare l’efficienza di Kitakami nel controllo di rettilinei e fianchi, avrà accesso solo a spargimenti di siluri stretti e “super stretti”.

Gli sviluppatori osserveranno attentamente come questa insolita incrociatore si dimostrerà in battaglia e implementeranno le modifiche necessarie per rendere il suo gioco e contro di lei interessante. Inoltre, gli sviluppatori comprendono che potrebbero esserci preoccupazioni riguardo al danneggiamento degli alleati da parte della nave e hanno in programma di tenerne conto quando la nave verrà rilasciata.


Japanese cruiser Kitakami, Tier X

Hit points – 28,500. Plating – 16 mm.

Main battery – 4×1 140 mm. Firing range – 13.1 km. Maximum HE shell damage – 2,400. Chance to cause fire – 10%. HE initial velocity – 850 m/s. Maximum AP shell damage – 2,700. AP initial velocity – 850 m/s. Reload time – 6.0 s. 180 degree turn time – 21.2 s. Maximum dispersion – 123 m. Sigma – 2.00.

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Torpedo tubes – 10×4 610 mm. Maximum damage – 15,633. Range – 15.0 km. Speed – 57 kt. Reload time – 141 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.9 km.

AA defense: 10×3 25.0 mm, 1×2 127.0 mm.

AA defense short-range: continuous damage per second – 105, hit probability – 85 %, action zone 0.1-2.5 km;
AA defense long-range: continuous damage per second – 18, hit probability – 90 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 1, damage within an explosion – 1,610; action zone 3.5-5.8 km.

Maximum speed – 32.0 kt. Turning circle radius – 640 m. Rudder shift time – 7.0 s. Surface detectability – 10.6 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 4.6 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Smoke Generator (Action time 15 s; Duration time 40 s; Reload time 80 s; Charges 6; Radius 450.0 m) 
Slot 3 – Engine Boost
Slot 4 – Repair Party

All stats are listed without crew and upgrade modifiers but with the best available modules.

source – wows devs blog

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