World of Warships ST 0.10.9 – NOVOROSSIYSK


Giulio Cesare, kicked from the door, re-entered from the window!

Soviet Tier VI battleship Novorossiysk has been added to the game for testing.

Please note that all information in the development blog is preliminary. The final information will be published on WoWs game’s website.

Soviet battleship Novorossiysk, Tier VI:

A modernized version of the Italian battleship Giulio Cesare, which was given to the USSR as reparation after the end of World War II.

The ship is armed with ten 320-mm guns in 2 two-gun turrets and 2 three-gun turrets. The guns stand out for their good rate of fire and accuracy. Novorossiysk has decent armor, but a relatively low amount of HP and has the distinctive soviet “Fast Damage Control Team” consumable.

spurce – wows devs blog

Giulio Cesare, preso a calci dalla porta, rientrato dalla finestra!

La corazzata sovietica di livello VI Novorossiysk è stata aggiunta al gioco per essere testata.

Tieni presente che tutte le informazioni nel blog di sviluppo sono preliminari. Le informazioni finali saranno pubblicate sul sito Web del gioco WoWs.

Corazzata sovietica Novorossiysk, livello VI:

Una versione modernizzata della corazzata italiana Giulio Cesare, che fu data all’URSS come riparazione dopo la fine della seconda guerra mondiale.

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La nave è armata con dieci cannoni da 320 mm in 2 torrette da due cannoni e 2 torrette da tre cannoni. Le pistole si distinguono per la loro buona cadenza di fuoco e precisione. Novorossiysk ha un’armatura decente, ma una quantità relativamente bassa di HP e ha il caratteristico consumabile sovietico “Fast Damage Control Team”.

Ship’s characteristics

Hit points – 44,500. Plating – 16 mm.

Main battery – 2×2 and 2×3 320 mm. Firing range – 17.5 km.
Maximum HE shell damage – 4,800. HE shell armor penetration – 55 mm. Chance to cause fire – 35%. HE initial velocity – 830 m/s.
Maximum AP shell damage – 9,700. AP initial velocity – 830 m/s.
Reload time – 28.0 s. 180 degree turn time – 36.0 s. Maximum dispersion – 195 м. Sigma – 1.40.

Secondary Armament:
4×2 100.0 mm, range  – 5.0 km.
Maximum HE shell damage – 1,400. Chance to cause fire – 6%. HE initial velocity – 800 m/s
6×2 120.0 mm, range  – 5.0 km.
Maximum HE shell damage – 1,700. Chance to cause fire – 7%. HE initial velocity – 950 m/s

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AA defense: 6×2 37.0 mm., 6×1 37.0 mm., 4×2 100.0 mm.
AA defense mid-range: continuous damage per second – 190, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 28, hit probability – 75 %, action zone – 4.6 km;
Number of explosions in a salvo – 1, damage within an explosion – 1,050, action zone 3.5 – 4.6 km.

Maximum speed – 27.8 kt. Turning circle radius – 660 m. Rudder shift time – 12.9 s. Surface detectability – 14.7 km. Air detectability – 8.1 km. Detectability after firing main guns in smoke  – 11.7 km.

Available consumables:
1 slot – Fast Damage Control Team 
2 slot – Repair Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Source – wows devs blog

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