World of Warships ST – French DD tech tree from tier 2 to tier 10 – full stats

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Main Characteristics:

  • Engine Boost (+ 20% to the speed)
  • Main Battery Reload consumable, (+50% reload of the main caliber guns)
  • Good armor-piercing shells (high tiers can damage directly the citadel of light cruisers from a distance of 8–10 km, heavy cruisers from a distance of 6–7 km).
  • Torpedoes with range of 8 km and an impressive speed of 75 knots
  • Good speed: 55 knots.

But

  •  the lack of Smoke Generator

Stats from tier 2 to tier 10

without crew and upgrade modifiers but with best available modules:

Enseigne Gabolde, tier II

  • Hit points — 7600. Plating — 6 mm.
  • Main battery — 3×1 100 mm. Firing range — 9.8 km.
  • Maximum HE shell damage — 1450.
  • Chance to cause fire — 4%. Maximum
  • AP shell damage — 1600.
  • Reload time — 6.0 s.
  • 180 degree turn time — 9.0 s.
  • Maximum dispersion — 88 м.
  • HE initial velocity — 740 m/s.
  • AP initial velocity — 740 m/s. Sigma — 2.00.
  • Torpedo tubes — 2×2 550 mm.
  • Maximum damage — 12233.
  • Range — 6.0 km.
  • Speed — 57 kt.
  • Reload time — 56 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.2 km.
  • Maximum speed — 31 kt.
  • Turning circle radius — 450 m.
  • Rudder shift time — 2.0 s.
  • Surface detectability — 5.9 km.
  • Air detectability — 2.1 km.
  • Detectability after firing main guns in smoke — 1.8 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Engine Boost
  • Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 2 (3).

Fusilier, tier III

  • Hit points — 10900. Plating — 6 mm.
  • Main battery — 4×1 100 mm.
  • Firing range — 9.5 km.
  • Maximum HE shell damage — 1450. Chance to cause fire — 4%.
  • Maximum AP shell damage — 1600.
  • Reload time — 6.0 s. 180
  • degree turn time — 9.0 s.
  • Maximum dispersion — 86 м.
  • HE initial velocity — 740 m/s.
  • AP initial velocity — 740 m/s. Sigma — 2.00.
  • Torpedo tubes — 2×3 550 mm.
  • Maximum damage — 12233.
  • Range — 6.0 km. Speed — 57 kt.
  • Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.2 km.
  • Maximum speed — 34 kt.
  • Turning circle radius — 530 m.
  • Rudder shift time — 2.9 s.
  • Surface detectability — 6.7 km.
  • Air detectability — 2.5 km.
  • Detectability after firing main guns in smoke — 2.0 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s)
  • 2 slot — Engine Boost
  • Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 2 (3).

Bourrasque, tier IV

  • Hit points — 11700. Plating — 10 mm
  • Main battery — 4×1 130 mm. Firing range — 11.8 km.
  • Maximum HE shell damage — 1900.
  • Chance to cause fire — 9%.
  • Maximum AP shell damage — 2300.
  • Reload time — 6.0 s. 180
  • degree turn time — 18.0 s.
  • Maximum dispersion — 104 м.
  • HE initial velocity — 725 m/s.
  • AP initial velocity — 725 m/s. Sigma — 2.00.
  • Torpedo tubes — 2×3 550 mm.
  • Maximum damage — 14833.
  • Range — 9.0 km. Speed — 60 kt.
  • Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.3 km.
  • Maximum speed — 33 kt.
  • Turning circle radius — 560 m.
  • Rudder shift time — 3.0 s.
  • Surface detectability — 6.8 km.
  • Air detectability — 2.7 km.
  • Detectability after firing main guns in smoke — 2.6 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Engine Boost
  • Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 2 (3).

Jaguar, tier V

  • Hit points — 16600. Plating — 10 mm.
  • Main battery — 5×1 130 mm. Firing range — 12.1 km.
  • Maximum HE shell damage — 1900.
  • Chance to cause fire — 9%.
  • Maximum AP shell damage — 2300.
  • Reload time — 6.0 s.
  • 180 degree turn time — 18.0 s.
  • Maximum dispersion — 106 м.
  • HE initial velocity — 725 m/s.
  • AP initial velocity — 725 m/s. Sigma — 2.00.
  • Torpedo tubes — 2×3 550 mm.
  • Maximum damage — 14833.
  • Range — 9.0 km.
  • Speed — 60 kt.
  • Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.3 km.
  • Maximum speed — 36 kt.
  • Turning circle radius — 660 m.
  • Rudder shift time — 4.0 s.
  • Surface detectability — 7.2 km.
  • Air detectability — 3.4 km.
  • Detectability after firing main guns in smoke — 2.7 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Engine Boost
  • Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 2 (3).

Guepard, tier VI

  • Hit points — 17200. Plating — 16 mm.
  • Main battery — 5×1 139 mm. Firing range — 13.0 km.
  • Maximum HE shell damage — 1400.
  • Chance to cause fire — 9%.
  • Maximum AP shell damage — 2600.
  • Reload time — 4.8 s.
  • 180 degree turn time — 27.7 s.
  • Maximum dispersion — 113 м.
  • HE initial velocity — 700 m/s.
  • AP initial velocity — 700 m/s. Sigma — 2.00.
  • Torpedo tubes — 2×3 550 mm.
  • Maximum damage — 14833. Range — 9.0 km.
  • Speed — 60 kt.
  • Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.3 km.
  • Maximum speed — 36 kt.
  • Turning circle radius — 680 m.
  • Rudder shift time — 4.1 s.
  • Surface detectability — 7.7 km.
  • Air detectability — 3.6 km.
  • Detectability after firing main guns in smoke — 3.1 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 150 s (100 s); Charges 3 (4).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).

Vauquelin, tier VII

  • Hit points — 16900. Plating — 16 mm.
  • Main battery — 5×1 139 mm. Firing range — 13.0 km.
  • Maximum HE shell damage — 1400.
  • Chance to cause fire — 9%.
  • Maximum AP shell damage — 2600.
  • Reload time — 4.8 s.
  • 180 degree turn time — 27.7 s.
  • Maximum dispersion — 113 м.
  • HE initial velocity — 700 m/s.
  • AP initial velocity — 700 m/s. Sigma — 2.00.
  • Torpedo tubes — 3×3 550 mm.
  • Maximum damage — 18400. Range — 8.0 km.
  • Speed — 57 kt. Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.2 km.
  • Maximum speed — 36 kt.
  • Turning circle radius — 670 m.
  • Rudder shift time — 4.0 s.
  • Surface detectability — 7.6 km.
  • Air detectability — 4.4 km.
  • Detectability after firing main guns in smoke — 3.0 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 150 s (100 s); Charges 3 (4).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).

Le Fantasque, tier VIII

  • Hit points — 18500. Plating — 19 mm.
  • Main battery — 5×1 139 mm.
  • Firing range — 12.8 km.
  • Maximum HE shell damage — 2000.
  • Chance to cause fire — 10%.
  • Maximum AP shell damage — 2700.
  • Reload time — 5.0 s.
  • 180 degree turn time — 18.0 s.
  • Maximum dispersion — 111 м.
  • HE initial velocity — 840 m/s.
  • AP initial velocity — 840 m/s. Sigma — 2.00.
  • Torpedo tubes — 3×3 550 mm.
  • Maximum damage — 18400.
  • Range — 8.0 km.
  • Speed — 75 kt.
  • Reload time — 90 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.4 km.
  • Maximum speed — 43 kt.
  • Turning circle radius — 690 m.
  • Rudder shift time — 4.3 s.
  • Surface detectability — 8.2 km.
  • Air detectability — 4.1 km.
  • Detectability after firing main guns in smoke — 3.3 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 150 s (100 s); Charges 3 (4).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).

Mogador, tier IX

  • Hit points — 20200. Plating — 19 mm.
  • Main battery — 4×2 139 mm.
  • Firing range — 13.0 km.
  • Maximum HE shell damage — 2000.
  • Chance to cause fire — 10%.
  • Maximum AP shell damage — 2700.
  • Reload time — 7.0 s.
  • 180 degree turn time — 18.0 s.
  • Maximum dispersion — 113 м.
  • HE initial velocity — 840 m/s.
  • AP initial velocity — 840 m/s. Sigma — 2.00.
  • Torpedo tubes — 4×3 550 mm.
  • Maximum damage — 14833.
  • Range — 9.0 km. Speed — 60 kt.
  • Reload time — 60 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.3 km.
  • Maximum speed — 44 kt.
  • Turning circle radius — 730 m.
  • Rudder shift time — 4.7 s.
  • Surface detectability — 8.1 km.
  • Air detectability — 3.9 km.
  • Detectability after firing main guns in smoke — 3.3 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 150 s (100 s); Charges 3 (4).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (180 s); Charges 2 (3).

Kleber, tier X

  • Hit points — 21900. Plating — 19 mm.
  • Main battery — 4×2 139 mm.
  • Firing range — 13.6 km.
  • Maximum HE shell damage — 2000.
  • Chance to cause fire — 10%.
  • Maximum AP shell damage — 2700.
  • Reload time — 7.0 s.
  • 180 degree turn time — 18.0 s.
  • Maximum dispersion — 117 м.
  • HE initial velocity — 840 m/s.
  • AP initial velocity — 840 m/s. Sigma — 2.00.
  • Torpedo tubes — 4×3 550 mm.
  • Maximum damage — 18400.
  • Range — 8.0 km. Speed — 75 kt.
  • Reload time — 77 s.
  • Launcher 180 degree turn time — 7.2 s.
  • Torpedo detectability — 1.4 km.
  • AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.
  • Maximum speed — 44 kt.
  • Turning circle radius — 740 m.
  • Rudder shift time — 4.8 s.
  • Surface detectability — 8.0 km.
  • Air detectability — 4.3 km.
  • Detectability after firing main guns in smoke — 3.2 km.

Available consumables:

  • 1 slot — Damage Control Party
  • Duration time 5 s; Reload time 60 s (40 s).
  • 2 slot — Main Battery Reload Booster
  • Duration time 15 s; Main battery recharge time -50%; Reload time 150 s (100 s); Charges 3 (4).
  • 3 slot — Engine Boost
  • Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).

source – wows medium devs blog

Devblog Wows

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