World of Warships ST – new Belfast 43 and Oklahoma

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British cruiser Belfast ’43, Tier VIII

Belfast 1943 differs from the one of cruiser “Belfast” in having a higher number of dual-purpose guns and AA mounts, a slightly different superstructure geometry, and a Fighter catapult.

The ship is equipped with:
  • twelve 152 mm guns with powerful HE shells.
  • a torpedo armament with the ability to launch individual torpedoes.
  • decent concealment.
  • a “Short-Burst Smoke Generator” consumable.
  • a “Surveillance Radar” consumable with the 9 km ship detection range.

Thanks to her good concealment and “Surveillance Radar” consumable, Belfast ’43 can help allies in fighting for caps and hunting for destroyers. Her special Smoke Generator – with its shorter reload and smoke screen dispersion times – is useful when there is a need to retreat, but it doesn’t allow to effectively fire at targets from inside the smoke.

American battleship Oklahoma, Tier V

Oklahoma is a Nevada-class battleship, one of the main features of which are 10 long-range 356mm guns, placed in 2 double and 2 triple turrets. 

The ship has classic features of American Battleships – an enhanced “Repair Party” consumable, high damage per salvo, and low speed. Due to her decent firing range, which can be increased to 19.9 km by upgrade, Oklahoma can effectively fight at long distances.


Incrociatore britannico Belfast ’43, livello VIII

Belfast 1943 si differenzia da quello dell’incrociatore “Belfast” per avere un numero maggiore di cannoni a doppio uso e supporti AA, una geometria di sovrastruttura leggermente diversa e una catapulta per aerei.

La nave è dotata di:

  • dodici cannoni da 152 mm con potenti proiettili HE.
  • un armamento a siluro con la capacità di lanciare singoli siluri.
  • discreto occultamento.
  • un consumabile “Generatore di fumo a scoppio corto”.
  • un “radar di sorveglianza” consumabile con il raggio di rilevamento della nave di 9 km.

Grazie al suo buon occultamento e al materiale di consumo “Surveillance Radar”, Belfast “43 può aiutare gli alleati nella lotta per le basi e nella caccia ai cacciatorpediniere. Il suo speciale generatore di fumo – con i suoi tempi di ricarica più brevi e di dispersione dello schermo di fumo – è utile quando è necessario ritirarsi, ma non consente di sparare efficacemente contro i bersagli dall’interno del fumo.

Corazzata americana Oklahoma, Livello V

L’Oklahoma è una corazzata di classe Nevada, una delle cui caratteristiche principali sono 10 cannoni a lungo raggio da 356 mm, collocati in 2 torrette doppie e 2 triple.

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La nave ha le caratteristiche classiche di American Battleships: un consumabile “Repair Party” migliorato, danni elevati per salvo e bassa velocità. Grazie al suo discreto poligono di tiro, che può essere aumentato a 19,9 km con l’aggiornamento, l’Oklahoma può effettivamente combattere a lunghe distanze.


Ships’ characteristics

British cruiser Belfast ’43, Tier VIII

Hit points – 38,400. Plating – 16 mm.

Main battery – 4×3 152 mm. Firing range – 15.4 km.
Maximum HE shell damage – 2,450. Chance to cause fire – 9%. HE initial velocity – 841 m/s.
Maximum AP shell damage – 3,100. AP initial velocity – 841 m/s.
Reload time – 9.0 s. 180 degree turn time – 25.7 s. Maximum dispersion – 139 m. Sigma – 2.00.

Torpedo tubes – 2×3 533 mm. Maximum damage – 15,867. Range – 8.0 km. Speed – 61 kt. Reload time – 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

Secondary Armament:
6×2 102.0 mm, range – 5.0 km.
Maximum HE shell damage – 1,500. Chance to cause fire – 6%. HE initial velocity – 811 m/s

AA defense: 5×2 20.0 mm, 8×1 20.0 mm, 6×2 102.0 mm, 2×8 40.0 mm.
AA defense short-range: continuous damage per second – 144, hit probability – 85%, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 81, hit probability – 90%, action zone 0.1-2.5 km;
AA defense long-range: continuous damage per second – 81, hit probability – 90%, action zone 0.1-5.8 km;

Number of explosions in a salvo – 4, damage within an explosion – 1,260, action zone 3,5 – 5,8 km.

Maximum speed – 32.5 kt. Turning circle radius – 680 m. Rudder shift time – 9.9 s. Surface detectability – 11.3 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 5.3 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Hydroacoustic Search
Slot 3 – Short-Burst Smoke Generator (Duration time 15 s; Smoke Screen dispersion time 40 s; Reload time 70 s; Charges 2; Action radius 600.0 m;
Slot 4 – Fighter (Duration time 60 s; Number of fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
Slot 4 – Surveillance Radar (Duration time 25 s; Detection of ships 9.0 km; Reload time 120 s; Charges 2)

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American battleship Oklahoma, Tier V

Hit points – 48,200. Plating – 19 mm.

Main battery – 2×3 356 mm. Firing range – 17.1 km.
Maximum HE shell damage – 4,900. Chance to cause fire – 27%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 10,000. AP initial velocity – 792 m/s.
Reload time – 34.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 231 m. Sigma – 1.80.

Main battery – 2×2 356 mm. Firing range – 17.1 km.
Maximum HE shell damage – 4,900. Chance to cause fire – 27%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 10,000. AP initial velocity – 792 m/s.
Reload time – 34.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 231 m. Sigma – 1.80.

Secondary Armament:
18×1 127.0 mm, range – 4.5 km.
Maximum HE shell damage – 1,800. Chance to cause fire – 6%. HE initial velocity – 960 m/s

AA defense: 8×1 127.0 mm, 8×1 12.7 mm.
AA defense short-range: continuous damage per second – 84, hit probability – 70 %, action zone 0.1-1.5 km;
AA defense long-range:  continuous damage per second – 95, hit probability – 75 %, action zone 0.1-4.8 km;

Number of explosions in a salvo – 3, damage within an explosion – 1,190, action zone 3.5 – 4.8 km.

Maximum speed – 19.7 kt. Turning circle radius – 610 m. Rudder shift time – 13.4 s. Surface detectability – 13.5 km. Air detectability – 10.2 km. Detectability after firing main guns in smoke – 11.7 km.


Available consumables:
Slot 1 – Damage Control Party 
Slot 2 – Repair Party
Slot 3 – Spotting Aircraft

Please note that all information in the development blog is preliminary and subject to change during testing.

source – wows devs blog

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