World of Warships ST – new European Tech Tree – from tier I to tier X

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Soon, there will be a new researchable European tech tree from tier I cruiser and then tier II-X destroyers. Polish, Austro-Hungarian and Swedish ships are among them.

Currently, the concept of European destroyers brings the following features:

  • Very fast torpedoes with relatively low damage and long range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII — X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V — VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it’s better to rely on Surveillance Radar and torpedoes.

Presto ci sarà un nuovo albero tecnologico europeo ricercabile dall’incrociatore di livello I e poi dai cacciatorpediniere di livello II-X. Le navi polacche, austro-ungariche e svedesi sono tra queste.

Attualmente, il concetto di cacciatorpediniere europei presenta le seguenti caratteristiche:

  • Siluri molto veloci con danni relativamente bassi e lunga distanza;
  • L’artiglieria è simile a quella dei cacciatorpediniere americani: abbastanza efficace nel combattimento ravvicinato ma più debole di quella dei cacciatorpediniere focalizzati sull’artiglieria;
  • La velocità dei nuovi cacciatorpediniere è relativamente bassa: 35 nodi ai livelli VII – X. Può essere aumentata da un consumabile Engine Boost trovato in uno slot dedicato, dando un bonus standard dell’8%;
  • A partire dal livello VII, la difesa antiaerea dei cacciatorpediniere europei ha una vasta area d’effetto e infligge danni ingenti;
  • Presenza del partito di riparazione: ai livelli V – VIII è lo stesso dei cacciatorpediniere britannici, e ai livelli IX e X questo consumabile sarà attivo per 4 secondi in più;
  • A partire dal livello VIII, le navi sono dotate di radar di sorveglianza in uno slot dedicato. Ha un tempo di azione di 15 secondi e un raggio di azione fino a 7,5 km;
  • Mancanza di generatore di fumo e raggio di rilevamento relativamente elevato: quando si combatte con altri cacciatorpediniere per aree chiave è meglio fare affidamento su radar di sorveglianza e siluri.

European cruiser Gryf, Tier I

Hit points — 7550. Plating — 6 mm.

Main battery — 4×1 120 mm. Firing range — 10.7 km. Maximum HE shell damage — 850. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Reload time — 4.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 96 m. Sigma — 2.00.

Maximum speed — 20.0 kt. Turning circle radius — 360 m. Rudder shift time — 3.8 s. Surface detectability — 7.4 km. Air detectability — 5.4 km. Detectability after firing main guns in smoke — 2.6 km.

Available consumables:
1 slot — Damage Control Party

European destroyer Tátra, Tier II

Hit points — 8100. Plating — 6 mm.

Main battery — 2×1 100 mm. Firing range — 9.1 km. Maximum HE shell damage — 1450. Chance to cause fire — 6%. HE initial velocity — 880 m/s. Maximum AP shell damage — 1650. AP initial velocity — 880 m/s. Reload time — 5.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 83 m. Sigma — 2.00.

Torpedo tubes — 2×3 450 mm. Maximum damage — 5100. Range — 8.0 km. Speed — 55 kt. Reload time — 40 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.

Maximum speed — 32.5 kt. Turning circle radius — 460 m. Rudder shift time — 2.1 s. Surface detectability — 6.2 km. Air detectability — 2.4 km. Detectability after firing main guns in smoke — 2.0 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Romulus, tier III

Hit points — 7700. Plating — 6 mm.

Main battery — 3×1 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 800 m/s. Maximum AP shell damage — 2000. AP initial velocity — 800 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 1×2, 1×4 450 mm. Maximum damage — 5100. Range — 8.0 km. Speed — 55 kt. Reload time — 40 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.2 km.

Maximum speed — 34.0 kt. Turning circle radius — 440 m. Rudder shift time — 2.1 s. Surface detectability — 6.9 km. Air detectability — 2.3 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Klas Horn, tier IV

Hit points — 8000. Plating — 10 mm.

Main battery — 1×2, 2×1 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 800 m/s. Maximum AP shell damage — 2000. AP initial velocity — 800 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 9.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

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Maximum speed — 37.8 kt. Turning circle radius — 500 m. Rudder shift time — 2.1 s. Surface detectability — 7.1 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

European destroyer Visby, tier V

Hit points — 9600. Plating — 10 mm.

Main battery — 1×1, 2×2 120 mm. Firing range — 9.5 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Maximum AP shell damage — 2200. AP initial velocity — 900 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 86 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 9.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

AA defense: 2×1 40.0 mm, 8×1 20.0 mm, 1×2 40.0 mm.

AA defense short-range: continuous damage per second — 91, hit probability — 95 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 67, hit probability — 100 %, action zone 0.1–3.5 km;

Maximum speed — 39.0 kt. Turning circle radius — 540 m. Rudder shift time — 2.5 s. Surface detectability — 7.1 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Västerås, tier VI

Hit points — 12100. Plating — 16 mm.

Main battery — 3×2 120 mm. Firing range — 9.9 km. Maximum HE shell damage — 1700. Chance to cause fire — 8%. HE initial velocity — 900 m/s. Maximum AP shell damage — 2200. AP initial velocity — 900 m/s. Reload time — 6.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 89 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 10.0 km. Speed — 65 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

AA defense: 2×1 25.0 mm, 3×2 40.0 mm.

AA defense short-range: continuous damage per second — 18, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 88, hit probability — 100 %, action zone 0.1–3.5 km;

Maximum speed — 38.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.0 s. Surface detectability — 7.7 km. Air detectability — 3.2 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Skåne, tier VII

Hit points — 13000. Plating — 16 mm.

Main battery — 2×2 120 mm. Firing range — 10.1 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 7533. Range — 12.0 km. Speed — 76 kt. Reload time — 55 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.6 km.

AA defense: 3×2 40.0 mm, 4×2 25.0 mm, 2×2 120.0 mm.

AA defense short-range: continuous damage per second — 39, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 67, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 70, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 2, damage within an explosion — 1470, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.2 s. Surface detectability — 7.7 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

European destroyer Öland, tier VIII

Hit points — 14100. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.1 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.5 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.

Torpedo tubes — 2×3 533 mm. Maximum damage — 10700. Range — 12.0 km. Speed — 76 kt. Reload time — 70 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.6 km.

AA defense: 2×1 40.0 mm, 7×1 25.0 mm, 3×2 40.0 mm, 2×2 120.0 mm.

AA defense short-range: continuous damage per second — 46, hit probability — 95 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 161, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 63, hit probability — 100 %, action zone 0.1–6.0 km;

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Number of explosions in a salvo — 4, damage within an explosion — 1540, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.4 s. Surface detectability — 8.0 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Östergötland, tier IX

Hit points — 15800. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.2 km. Maximum HE shell damage — 1700. Chance to cause fire — 7%. HE initial velocity — 850 m/s. Maximum AP shell damage — 2150. AP initial velocity — 850 m/s. Reload time — 3.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 91 m. Sigma — 2.00.
Torpedo tubes — 1×3, 1×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 7×1 40.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 326, hit probability — 100 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 70, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 4, damage within an explosion — 1610, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 610 m. Rudder shift time — 3.7 s. Surface detectability — 8.0 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Halland, tier X

Hit points — 19200. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.4 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. HE initial velocity — 825 m/s. Maximum AP shell damage — 2100. AP initial velocity — 825 m/s. Reload time — 2.5 s. 180 degree turn time — 7.2 s. Maximum dispersion — 93 m. Sigma — 2.00.

Torpedo tubes — 2×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 110 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 6×1 40.0 mm, 1×2 57.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 337, hit probability — 100 %, action zone 0.1–5.0 km;

AA defense long-range: continuous damage per second — 140, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1890, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 660 m. Rudder shift time — 4.3 s. Surface detectability — 8.9 km. Air detectability — 4.0 km. Detectability after firing main guns in smoke — 3.3 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot — Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

European destroyer Småland, tier X

Unlike Halland, Smalland has no Surveillance Radar and has fewer torpedoes, but her detectability is 1 km lower. This is more classical “torpedo-focused” destroyer, involving the game of stealth.

Hit points — 19200. Plating — 19 mm.

Main battery — 2×2 120 mm. Firing range — 10.4 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. HE initial velocity — 825 m/s. Maximum AP shell damage — 2100. AP initial velocity — 825 m/s. Reload time — 2.5 s. 180 degree turn time — 7.2 s. Maximum dispersion — 93 m. Sigma — 2.00.

Torpedo tubes — 1×3, 1×5 533 mm. Maximum damage — 10700. Range — 15.0 km. Speed — 86 kt. Reload time — 110 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.8 km.

AA defense: 6×1 40.0 mm, 1×2 57.0 mm, 2×2 120.0 mm.

AA defense mid-range: continuous damage per second — 337, hit probability — 100 %, action zone 0.1–5.0 km;

AA defense long-range: continuous damage per second — 140, hit probability — 100 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1890, action zone 3.5–6.0 km.

Maximum speed — 35.0 kt. Turning circle radius — 660 m. Rudder shift time — 4.3 s. Surface detectability — 7.9 km. Air detectability — 3.5 km. Detectability after firing main guns in smoke — 2.9 km.

Available consumables:
1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

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