World of Warships ST – new Japanese battleship Yashima and new premium ships

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Japanese battleship Yashima, tier X

It’s an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense.

  • shells with high damage.
  • very good penetration.
  • not the best ballistics.
  • there will often be over-penetration when lightly armored targets are hit.
  • enemy battleships are a perfect target for Yashima.

È un progetto alternativo di Yamato, armato con 6 pistole da 510 mm e una difesa AA modernizzata.

  • Proiettili con alto danno.
  • ottima penetrazione.
  • non la migliore balistica.
  • ci sarà spesso un’eccessiva penetrazione quando vengono colpiti obiettivi leggermente corazzati.
  • le corazzate nemiche sono un bersaglio perfetto per Yashima.

Hit points — 97200. Plating — 32 mm.

Main battery — 3×2 510 mm.
Firing range — 26.6 km. Dispersion at this range — 272 m.
Sigma — 2.10.
Maximum HE shell damage — 8100. Chance to cause fire — 40%. HE initial velocity — 720 m/s.
Maximum AP shell damage — 19400. AP initial velocity — 720 m/s.
Reload time — 35.0 s.
180 degree turn time — 60.0 s.

Secondary Armament:
2×3 155.0 mm, range — 7.0 km.
Maximum HE shell damage — 2600. Chance to cause fire — 10%. HE initial velocity — 925 m/s
10×2 100.0 mm, range — 7.0 km.
Maximum HE shell damage — 1700. Chance to cause fire — 6%. HE initial velocity — 1000 m/s

AA defense: 24×2 40.0 mm, 16×3 25.0 mm, 10×2 100.0 mm.
AA defense short-range: continuous damage per second — 102, hit probability — 85 %, action zone 0.1–2.5 km;
AA defense mid-range: continuous damage per second — 438, hit probability — 75 %, action zone 0.1–3.5 km;
AA defense long-range: number of explosions in a salvo — 10, damage within an explosion — 1540, continuous damage per second — 235, hit probability — 75 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 10, damage within an explosion — 1540, action zone 3.5–5.8 km.

Maximum speed — 27.0 kt. Turning circle radius — 900 m. Rudder shift time — 18.7 s.
Surface detectability — 18.0 km. Air detectability — 12.8 km. Detectability after firing main guns in smoke — 20.9 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party
3 slot — Fighter/Spotting Aircraft


European destroyer Orkan, tier VIII

Orkan is the former British destroyer Myrmidon, given to the Polish fleet. Orkan’s main strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to their not very high damage and having only 4 torpedoes per salvo. The destroyer has access to Surveillance Radar but no Smoke Generator.


Orkan è l’ex cacciatorpediniere britannico Myrmidon, dato alla flotta polacca. Il principale punto di forza di Orkan nel gioco sono i suoi cannoni di grosso calibro. I siluri veloci e a lungo raggio fungono da armamento ausiliario a causa del loro danno non molto elevato e con solo 4 siluri per salva. Il cacciatorpediniere ha accesso al radar di sorveglianza ma nessun generatore di fumo.

Hit points — 15700. Plating — 19 mm.

Main battery — 3×2 120 mm.
Firing range — 11.6 km. Dispersion at this range — 102 м.
Sigma — 2.00.
Maximum HE shell damage — 1750. Chance to cause fire — 9%. HE initial velocity — 774 m/s.
Maximum AP shell damage — 2250. AP initial velocity — 774 m/s.
Reload time — 4.5 s.
180 degree turn time — 9.0 s.

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Torpedo tubes — 1×4 533 mm.
Maximum damage — 10700.
Range — 12.0 km. Speed — 76 kt.
Torpedo detectability — 1.6 km.
Reload time — 70 s.
Launcher 180 degree turn time — 7.2 s.

AA defense: 1×4 40.0 mm, 6×1 20.0 mm, 1×1 102.0 mm, 3×2 120.0 mm.
AA defense short-range: continuous damage per second — 70, hit probability — 95 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–2.5 km;
AA defense long-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–5.2 km;

Number of explosions in a salvo — 1, damage within an explosion — 1260, action zone 3.5–5.2 km.

Maximum speed — 35.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.7 s.

Surface detectability — 7.0 km. Air detectability — 3.0 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Engine Boost
3 slot — Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2));
4 slot — Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)).

Japanese destroyer Arashi, tier VIII

Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for a Japanese destroyer. The main part of the ship’s gameplay is conducting stealthy torpedo attacks.


Arashi è equipaggiato con cannoni da 150 mm e ricerca idroacustica, insolita per un cacciatorpediniere giapponese. La parte principale del gameplay della nave sta conducendo ad attacchi con siluri furtivi.

Hit points — 13300. Plating — 19 mm.

Main battery — 3×1 150 mm.
Firing range — 11.4 km. Dispersion at this range — 100 м.
Sigma — 2.00.
Maximum HE shell damage — 2500. Chance to cause fire — 11%. HE initial velocity — 875 m/s.
Maximum AP shell damage — 3900. AP initial velocity — 875 m/s.
Reload time — 5.0 s.
180 degree turn time — 20.0 s.

Torpedo tubes — 2×4 610 mm.
Maximum damage — 20967.
Range — 10.0 km. Speed — 67 kt.
Torpedo detectability — 1.7 km.
Reload time — 112 s.
Launcher 180 degree turn time — 7.2 s.

AA defense: 4×1 25.0 mm.
AA defense short-range: continuous damage per second — 14, hit probability — 95 %, action zone 0.1–2.5 km.

Maximum speed — 35.0 kt. Turning circle radius — 640 m. Rudder shift time — 4.0 s.
Surface detectability — 6.8 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;
3 slot — Engine Boost
4 slot — Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))

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German cruiser Ägir, tier IX

Ägir is a big cruiser with the same hull as Siegfried and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to her torpedo armament and secondary guns with improved accuracy and relatively quick reload, which are uncharacteristically strong for the class.


Ägir è un grande incrociatore con lo stesso scafo di Siegfried e armato di 9 cannoni da 305 mm. È particolarmente efficiente nei combattimenti a corto e medio raggio grazie al siluri e ai cannoni secondari con una maggiore precisione e una ricarica relativamente rapida, che sono insolitamente forti per la classe.

Hit points — 62850. Plating — 27 mm.

Main battery — 3×3 305 mm.
Firing range — 18.5 km. Dispersion at this range — 175 m.
Sigma — 1.8.
Maximum HE shell damage — 3600. Chance to cause fire — 27%. HE initial velocity — 865 m/s.
Maximum AP shell damage — 9400. AP initial velocity — 865 m/s.
Reload time — 22.0 s. 180 degree turn time — 30.0 s.

Torpedo tubes — 2×4 533 mm.
Maximum damage — 13700.
Range — 6.0 km. Speed — 65 kt.
Torpedo detectability — 1.3 km.
Reload time — 90 s.
Launcher 180 degree turn time — 7.2 s.

Secondary Armament:
9×2 128.0 mm, range — 7.6 km.
Maximum HE shell damage — 1500. Chance to cause fire — 5%. HE initial velocity — 900 m/s

AA defense: 9×2 128.0 mm,10×4 20.0 mm,9×2 55.0 mm.
AA defense short-range: continuous damage per second — 119, hit probability — 85 %, action zone 0.1–2.0 km;
AA defense mid-range: continuous damage per second — 364, hit probability — 90 %, action zone 0.1–4.0 km;
AA defense long-range: continuous damage per second — 130, hit probability — 90 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1540, action zone 3.5–6.0 km.

Maximum speed — 33.5 kt. Turning circle radius — 880 m. Rudder shift time — 14.0 s.
Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 11.7 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3));
3 slot — Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3));


Tier X European destroyer Lappland

which has the same parameters as tier X destroyer Halland was added for the purpose of technical testing.


che ha gli stessi parametri del distruttore di livello X Halland è stato aggiunto ai fini del collaudo tecnico.

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

source – wows medium blog

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