World of Warships – new researchable Soviet cruisers – supertest stats

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Changes to researchable Soviet cruisers:

  • Updated stock hull geometry and visuals for the cruisers Budyonny, Shchors, and Dmitri Donskoi, as well as their AA and secondary guns composition;
  • Dmitri Donskoi’s researchable hull B will no longer be available.

Features of the Soviet heavy cruisers:

  • Effective armor piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;
  • These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch ships is bigger than that of other cruisers;
  • A combination of their accuracy settings and a Surveillance Radar consumable with a 12 km range makes the new cruisers most effective at medium ranges.

Soviet cruiser Tallin, Tier VIII

Hit points — 45,000. Plating — 25 mm.
Main battery — 4×3 180 mm.
Firing range — 17.7 km. Dispersion at this range — 155 m.
Sigma — 2.00.
Maximum HE shell damage — 2,500. Chance to cause fire — 11%. HE shell initial velocity — 920 m/s.
Maximum AP shell damage — 4,550. AP initial velocity — 920 m/s.
Reload time — 13.5 s.
180 degree turn time — 22.5 s.

Torpedo tubes — 2×5 533 mm.
Maximum damage — 17,933.
Range — 4.0 km. Speed — 65 kt.
Reload time — 131 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.2 km.

AA defense: 8×4 45.0 mm, 6×2 100.0 mm.
Mid-range AA defense: continuous damage per second — 287, hit probability — 90 %, action zone 0.1–3.5 km;
Long-range AA defense: continuous damage per second — 147, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1,400, action zone 3.5–5.8 km.

Maximum speed — 33.1 kt. Turning circle radius — 900 m. Rudder shift time — 10.9 s.
Surface detectability — 12.2 km. Air detectability — 7.5 km. Detectability after firing main guns in smoke — 6.4 km.
Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search/Defensive AA fire
Slot 3 — Surveillance Radar

Soviet cruiser Riga, Tier IX

Hit points — 50,500. Plating — 25 mm.
Main battery — 3×3 220 mm.
Firing range — 18.0 km. Dispersion at this range — 157 m.
Sigma — 2.05.
Maximum HE shell damage — 3,050. Chance to cause fire — 14%. HE shell initial velocity — 985 m/s.
Maximum AP shell damage — 6,250. AP shell initial velocity — 985 m/s.
Reload time — 14.0 s.
180 degree turn time — 32.7 s.

AA defense: 6×2 130.0 mm, 6×4 37.0 mm, 12×2 37.0 mm.
Mid-range AA defense: continuous damage per second — 319, hit probability — 90 %, action zone 0.1–3.5 km;
Long-range AA defense: continuous damage per second — 112, hit probability — 90 %, action zone 0.1–6.0 km;
Number of explosions in a salvo — 5, damage within an explosion — 1,610, action zone 3.5–6.0 km.

Maximum speed — 33.5 kt. Turning circle radius — 920 m. Rudder shift time — 11.5 s.
Surface detectability — 14.0 km. Air detectability — 7.9 km. Detectability after firing main guns in smoke — 8.7 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search/Defensive AA fire
Slot 3 — Surveillance Radar/Fighter/Spotting Aircraft
Slot 4 — Repair Party

Soviet cruiser Petropavlovsk, Tier X

Hit points — 55,800. Plating — 25 mm.
Main battery — 3×3 220 mm.
Firing range — 18.4 km. Dispersion at this range — 160 m.
Sigma — 2.05.
Maximum HE shell damage — 3,050. Chance to cause fire — 14%. HE shell initial velocity — 995 m/s.
Maximum AP shell damage — 6,350. AP shell initial velocity — 995 m/s.
Reload time — 13 s.
180 degree turn time — 32.7 s.

AA defense: 6×2 130.0 mm, 6×4 57.0 mm.
Mid-range AA defense: continuous damage per second — 249, hit probability — 90 %, action zone 0.1–4.0 km;
Long-range AA defense: continuous damage per second — 196, hit probability — 90 %, action zone 0.1–6.6 km;
Number of explosions in a salvo — 8, damage within an explosion — 1,820, action zone 3.5–6.6 km.

Maximum speed — 32.5 kt. Turning circle radius — 990 m. Rudder shift time — 12.1 s.
Surface detectability — 14.4 km. Air detectability — 8.3 km. Detectability after firing main guns in smoke — 9.0 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search/Defensive AA fire
Slot 3 — Surveillance Radar
Slot 4 — Repair Party

Soviet cruiser Kotovsky, Tier V

Kotovsky will take Kirov’s place in the Soviet light cruiser branch.

Hit points — 25,700. Plating — 13 mm.
Main battery — 4×2 152 mm.
Firing range — 15.8 km. Dispersion at this range — 142 m.
Sigma — 2.00.
Maximum HE shell damage — 2,150. Chance to cause fire — 8%. HE shell initial velocity — 880 m/s.
Maximum AP shell damage — 3150. AP shell initial velocity — 880 m/s.
Reload time — 9.0 s.
180 degree turn time — 22.5 s.

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Torpedo tubes — 2×3 533 mm.
Maximum damage — 14,400.
Range — 8.0 km. Speed — 55 kt.
Reload time — 69 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.1 km.

AA defense: 4×1 12.7 mm, 6×1 37.0 mm, 6×1 100.0 mm.
Short-range AA defense: continuous damage per second — 46, hit probability — 85 %, action zone 0.1–1.5 km;
Mid-range AA defense: continuous damage per second — 88, hit probability — 90 %, action zone 0.1–3.2 km;
Long-range AA defense: continuous damage per second — 32, hit probability — 90 %, action zone 0.1–4.0 km;
Number of explosions in a salvo — 1, damage within an explosion — 910, action zone 3.5–4.0 km.

Maximum speed — 35.5 kt. Turning circle radius — 850 m. Rudder shift time — 7.4 s.
Surface detectability — 11.0 km. Air detectability — 5.8 km. Detectability after firing main guns in smoke — 5.0 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search
Slot 3 — Fighter/Spotting Aircraft

Soviet cruiser Alexander Nevsky, Tier X

This cruiser is an evolution of the cruiser Dmitri Donskoi in the Soviet light cruiser branch.

Hit points — 50,900. Plating — 25 mm.
Main battery — 4×2 180 mm.
Firing range — 19.0 km. Dispersion at this range — 164 m.
Sigma — 2.00.
Maximum HE shell damage — 2500. Chance to cause fire — 13%. HE shell initial velocity — 1,000 m/s.
Maximum AP shell damage — 4450. AP shell initial velocity — 1,000 m/s.
Reload time — 6.0 s.
180 degree turn time — 18.0 s.

Torpedo tubes — 2×5 533 mm.
Maximum damage — 14,400.
Range — 8.0 km. Speed — 60 kt.
Reload time — 131 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.2 km.

AA defense: 6×2 100 mm, 6×4 57.0 mm, 4×2 180.0 mm
Mid-range AA defense: continuous damage per second — 255, hit probability — 90 %, action zone 0.1–4.0 km;
Long-range AA defense: continuous damage per second — 179, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 8, damage within an explosion — 1,470, action zone 3.5–5.8 km.

Maximum speed — 36.0 kt. Turning circle radius — 940 m. Rudder shift time — 11.5 s.
Surface detectability — 13.3 km. Air detectability — 8.4 km. Detectability after firing main guns in smoke — 7.3 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search/Defensive AA fire
Slot 3 — Surveillance Radar
Slot 4 — Repair Party

Soviet cruiser Mikoyan, Tier V

Equipped with 180 mm guns, effective armor piercing shells but a relatively long reload time and special accuracy settings.

Hit points — 21,000. Plating — 13 mm.
Main battery — 3×2 180 mm.
Firing range — 16.2 km. Dispersion at this range — 145 m.
Sigma — 2.00.
Maximum HE shell damage — 2,500. Chance to cause fire — 13%. HE shell initial velocity — 800 m/s.
Maximum AP shell damage — 4,100. AP shell initial velocity — 800 m/s.
Reload time — 13.5 s.
180 degree turn time — 22.5 s.

Torpedo tubes — 2×3 533 mm.
Maximum damage — 14,400.
Range — 8.0 km. Speed — 55 kt.
Reload time — 70 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.1 km.

AA defense: 6×1 37 mm, 4×1 100 mm.
Mid-range AA defense: continuous damage per second — 91, hit probability — 90 %, action zone 0.1–3.2 km;
Long-range AA defense: continuous damage per second — 25, hit probability — 90 %, action zone 0.1–4.0 km;
Number of explosions in a salvo — 1, damage within an explosion — 910, action zone 3.5–4.0 km.

Maximum speed — 35.5 kt. Turning circle radius — 830 m. Rudder shift time — 5.9 s.
Surface detectability — 11.0 km. Air detectability — 5.8 km. Detectability after firing main guns in smoke — 5.6 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search
Slot 3 — Fighter/Spotting Aircraft

Soviet cruiser Voroshilov, Tier V

Voroshilov is a copy of Kirov’s stock hull.

Hit points — 26,200. Plating — 13 mm.
Main battery — 3×3 180 mm.
Firing range — 16.3 km. Dispersion at this range — 146 m.
Sigma — 2.00.
Maximum HE shell damage — 2,500. Chance to cause fire — 13%. HE shell initial velocity — 800 m/s.
Maximum AP shell damage — 4100. AP shell initial velocity — 800 m/s.
Reload time — 12.5 s.
180 degree turn time — 22.5 s.

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Torpedo tubes — 2×3 533 mm.
Maximum damage — 14,400.
Range — 4.0 km. Speed — 64 kt.
Reload time — 70 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.3 km.

AA defense: 4×1 12.7 mm, 6×1 45 mm, 6×1 100 mm.
Short-range AA defense: continuous damage per second — 53, hit probability — 85 %, action zone 0.1–1.5 km;
Mid-range AA defense: continuous damage per second — 39, hit probability — 90 %, action zone 0.1–2.5 km;
Long-range AA defense: continuous damage per second — 35, hit probability — 90 %, action zone 0.1–4.0 km;
Number of explosions in a salvo — 1, damage within an explosion — 910, action zone 3.5–4.0 km.

Maximum speed — 35.5 kt. Turning circle radius — 860 m. Rudder shift time — 7.8 s.
Surface detectability — 14.2 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 8.0 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search
Slot 3 — Spotting Aircraft

Soviet cruiser Ochakov, Tier VIII

Ochakov is a support cruiser with low detection, torpedoes with a 10 km range and solid choice of consumables in separate slots.

Hit points — 30,200. Plating — 16 mm.
Main battery — 4×2 152 mm.
Firing range — 15.2 km. Dispersion at this range — 138 m.
Sigma — 2.00.
Maximum HE shell damage — 2,200. Chance to cause fire — 12%. HE shell initial velocity — 950 m/s.
Maximum AP shell damage — 3,300. AP shell initial velocity — 950 m/s.
Reload time — 6.5 s.
180 degree turn time — 13.8 s.

Torpedo tubes — 2×5 533 mm.
Maximum damage — 15,100.
Range — 10 km. Speed — 56 kt.
Reload time — 131 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.1 km.

AA defense: 6×4 57 mm, 4×2 152 mm.
Mid-range AA defense: continuous damage per second — 270, hit probability — 90 %, action zone 0.1–4.0 km;
Long-range AA defense: continuous damage per second — 60, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 3, damage within an explosion — 1,610, action zone 3.5–5.8 km.

Maximum speed — 35 kt. Turning circle radius — 750 m. Rudder shift time — 8.2 s.
Surface detectability — 11.5 km. Air detectability — 7.2 km. Detectability after firing main guns in smoke — 5.4 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Defensive AA fire
Slot 3 — Surveillance Radar [Duration time 20 s; Detection of ships 12.0 km; Reload time 180 (120) s; Charges 2(3)]
Slot 4 — Hydroacoustic Search

Soviet cruiser Petr Bagration, Tier VIII

Bagration combines features of light and heavy Soviet cruisers. She received standard accuracy settings and HE shells and effective AP shells. Her torpedoes have 8 km range. However the cruiser has not the greatest damage per minute due to having 9 guns and 12.5 s reload.

Hit points — 42,000. Plating — 25 mm.
Main battery — 3×3 180 mm.
Firing range — 18.0 km. Dispersion at this range — 157 m.
Sigma — 2.00.
Maximum HE shell damage — 2,500. Chance to cause fire — 13%. HE shell initial velocity — 920 m/s.
Maximum AP shell damage — 4,550. AP shell initial velocity — 930 m/s.
Reload time — 12.5 s.
180 degree turn time — 22.5 s.

Torpedo tubes — 2×5 533 mm.
Maximum damage — 14,400.
Range — 8.0 km. Speed — 55 kt.
Reload time — 131 s.
Launcher 180 degree turn time — 7.2 s.
Torpedo detectability — 1.3 km.

AA defense: 4×4 25 mm, 8×2 100 mm, 8×2 45 mm.
Short-range AA defense: continuous damage per second — 70, hit probability — 85 %, action zone 0.1–3.1 km;
Mid-range AA defense: continuous damage per second — 158, hit probability — 90 %, action zone 0.1–3.5 km;
Long-range AA defense: continuous damage per second — 189, hit probability — 90 %, action zone 0.1–5.8 km;
Number of explosions in a salvo — 6, damage within an explosion — 1,330, action zone 3.5–5.8 km.

Maximum speed — 34.5 kt. Turning circle radius — 890 m. Rudder shift time — 10.5 s.
Surface detectability — 12.6 km. Air detectability — 7.4 km. Detectability after firing main guns in smoke — 6.7 km.

Available consumables:
Slot 1 — Damage Control Party
Slot 2 — Hydroacoustic Search [Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 180 (120) s; Charges 2 (3)]/Defensive AA fire

Stats are subject to change during testing.

Source – wows devs blog

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