World of Warships ST – Italian cruiser branch – stats

Home News WarGaming news World of Warships

Main characteristics of upcoming Italian cruisers (soon in supertest):

  • special consumable “Fuel Smokes”,
  • unique ammunition – semi-armor piercing shells
  • good maneuverability
  • high salvo weight with long reload time.

Semi-armor piercing shells:

  • Semi-armor piercing shells can ricochet, but the angles of the ricochet are more comfortable than those of armor piercing shells (60-85°);
  • For semi-armor piercing shells, the 14.3-caliber rule will apply;
  • If the ricochet does not happen, the mechanics of semi-armor piercing shells are similar to high explosive ones;
  • Semi-armor piercing shells don’t have over penetrations;
  • Can’t cause a fire;
  • Damage and penetration is better than high explosive shells;
  • Semi-armor piercing shells deal only 10% of their damage to destroyers.

Semi-armor piercing shells deal stable high damage when armor piercing shells are not effective.

Fuel smokes are almost similar to a usual smoke generator, but a ship equipped with fuel smokes is able to be concealed at full speed. Fuel smokes last from 25 to 40 seconds and disperses in 10 seconds.

Italian cruisers are equipped with a small number of torpedoes:

  • not the highest damage and speed
  • good range
  • low visibility
  • short reload time. 

Names of Italian cruisers: it is indeed true that Italian heavy cruisers of 1920-1930 were named after the cities conquered in WWI. Most of such symbolic names were all used up for historic ships already – like Trento, Fiume, Zara, Pola, Gorizia and Bolzano. Since no further heavy cruisers were actually built after Bolzano, it’s difficult to state with certainty what names they would have received.

We did consider a couple of options for new ship names, and we decided to go on with the “signature” Italian cities for their significance and strong association with Italy, even if they do not follow the tradition above. Hence, we have Milano, Torino, Verona and Genova. We also reserved Venezia for future possible ships.

It’s worth mentioning that Regia Marina did use such Italian city names before – if we look at armored cruisers of the 1910s and light cruisers of the 1920s – Pisa, Taranto, Bari, etc. So, this naming concept is not entirely made up or erroneous, it was used already.

source – reddit


Principali caratteristiche dei prossimi incrociatori italiani (presto in supertest):

  •  materiali di consumo speciali “Fumi di carburante”,
  • munizioni uniche – proiettili semi-perforanti
  • buona manovrabilità
  • elevato peso della salva con lunghi tempi di ricarica.

Proiettili semi-perforanti:

  • I proiettili sem-iperforanti possono rimbalzare, ma gli angoli del rimbalzo sono più comodi di quelli dei proiettili perforanti (60-85 °);
  • Per i proiettili semi-perforanti, si applicherà la regola del calibro 14.3;
  • Se il rimbalzo non si verifica, la meccanica dei proiettili semi-perforanti è simile a quella ad alto esplosivo;
  • I proiettili;
  • Non può provocare un incendio;
  • Il danno e la penetrazione sono migliori degli HE elevati;
  • I proiettili semi-perforanti infliggono solo il 10% dei loro danni ai cacciatorpediniere.
  • I proiettili semi-perforanti infliggono danni stabili quando i proiettili perforanti non sono efficaci.

I fumi di carburante sono quasi simili a un normale generatore di fumo, ma una nave dotata di fumi di carburante può essere nascosta a tutta velocità. Il fumo dura da 25 a 40 secondi e si disperde in 10 secondi.

Gli incrociatori italiani sono dotati di un piccolo numero di siluri:

  • non hanno il danno e la velocità più alti
  • buon raggio
  • scarsa visibilità
  • breve tempo di ricarica.

Nomi degli incrociatori italiani: è vero che gli incrociatori pesanti italiani degli anni 1920-1930 prendono il nome dalle città conquistate durante la prima guerra mondiale. La maggior parte di tali nomi simbolici erano già stati utilizzati per navi storiche – come Trento, Fiume, Zara, Pola, Gorizia e Bolzano. Poiché dopo Bolzano non furono più costruiti incrociatori pesanti, è difficile stabilire con certezza quali nomi avrebbero ricevuto.

Abbiamo preso in considerazione un paio di opzioni per i nomi di nuove navi e abbiamo deciso di continuare con le città italiane per il loro significato e la forte associazione con l’Italia, anche se non seguono la tradizione di cui sopra. Quindi, abbiamo Milano, Torino, Verona e Genova. Abbiamo anche riservato Venezia per future navi possibili.

Vale la pena ricordare che Regia Marina aveva usato tali nomi di città italiane prima – se guardiamo incrociatori corazzati degli anni ’10 e incrociatori leggeri degli anni ’20 – Pisa, Taranto, Bari, ecc. Quindi, questo concetto di denominazione non è interamente inventato o errato , era già usato.

source – reddit


Eritrea, tier I:

Hit points – 8100. Plating – 6 mm. semi-AP

Main battery – 2×2 120 mm. Firing range – 9.9 km. Maximum HE shell damage – 850. Chance to cause fire – 6%. Reload time – 4.5 s. 180 degree turn time – 22.5 s. Maximum dispersion – 90 m. HE initial velocity – 750 m/s. Sigma – 2.00.

Maximum speed – 20.0 kt. Turning circle radius – 310 m. Rudder shift time – 5.7 s. Surface detectability – 6.8 km. Air detectability – 7.1 km. Detectability after firing main guns in smoke  – 2.4 km.

Available consumables:

1 slot – Damage Control Party.

Post image

Italian cruiser Nino Bixio, tier II

Hit points – 16600. Plating – 6 mm.

Main battery – 8×1 120 mm. Firing range – 11.4 km. Maximum semi-AP shell damage – 2850. Maximum AP shell damage – 2100. Reload time – 13 s. 180 degree turn time – 22.5 s. Maximum dispersion – 111 m. Semi-AP initial velocity – 840 m/s. AP initial velocity – 850 m/s. Sigma – 2.00.

Maximum speed – 26.8 kt. Turning circle radius – 480 m. Rudder shift time – 4.8 s. Surface detectability – 8.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 2.9 km.

Available consumables:

1 slot – Damage Control Party.

Post image

Italian cruiser Taranto, tier III

Hit points – 19600. Plating – 6 mm.

Main battery – 7×1 150 mm. Firing range – 10.6 km. Maximum Semi-AP shell damage – 3550. Maximum AP shell damage – 3700. Reload time – 13 s. 180 degree turn time – 25.7 s. Maximum dispersion – 106 m. Semi-AP initial velocity – 835 m/s. AP initial velocity – 835 m/s. Sigma – 2.00.

Torpedo tubes – 2×2 533 mm. Maximum damage – 9067. Range – 8.0 km. Speed – 51 kt. Reload time – 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

2×1 76.2 mm.

AA defense mid-range: number of explosions in a salvo – 1, damage within an explosion – 210, continuous damage per second – 18, hit probability – 74 %, action zone 1.0-3.0 km;

READ also:  World of Warships EU - compensation for server issue

Maximum speed – 28.2 kt. Turning circle radius – 450 m. Rudder shift time – 5.7 s. Surface detectability – 9.4 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:

1 slot – Damage Control Party.

Post image

Italian cruiser Alberto di Giussano, tier IV

Hit points – 24000. Plating – 10 mm.

Main battery – 4×2 152 mm. Firing range – 15.6 km. Maximum semi-AP shell damage – 3850. Maximum AP shell damage – 3000. Reload time – 15 s. 180 degree turn time – 25.7 s. Maximum dispersion – 140 m. Semi-AP initial velocity – 950 m/s. AP initial velocity – 850 m/s. Sigma – 2.00.

Torpedo tubes – 2×2 533 mm. Maximum damage – 9067. Range – 8.0 km. Speed – 51 kt. Reload time – 47 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

2×1 20.0 mm, 4×2 20.0 mm, 3×2 100.0 mm.

AA defense short-range: continuous damage per second – 88, hit probability – 72 %, action zone 0.1-1.5 km;

AA defense long-range: number of explosions in a salvo – 1, damage within an explosion – 350, continuous damage per second – 35, hit probability – 77 %, action zone 1.5-4.6 km;

Maximum speed – 36.5 kt. Turning circle radius – 580 m. Rudder shift time – 7.0 s. Surface detectability – 11.1 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke  – 5.1 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fighter.

Post image

Italian cruiser Raimondo Montecuccoli, tier V

Hit points – 26500. Plating – 13 mm.

Main battery – 4×2 152 mm. Firing range – 14.9 km. Maximum Semi-AP shell damage – 3850. Maximum AP shell damage – 3000. Reload time – 13 s. 180 degree turn time – 30 s. Maximum dispersion – 136 m. Semi-AP initial velocity – 950 m/s. AP initial velocity – 850 m/s. Sigma – 2.00.

Torpedo tubes – 2×2 533 mm. Maximum damage – 12667. Range – 10.0 km. Speed – 51 kt. Reload time – 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

10×1 20.0 mm, 3×2 100.0 mm, 4×2 37.0 mm.

AA defense short-range: continuous damage per second – 158, hit probability – 74 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo – 3, damage within an explosion – 350, continuous damage per second – 88, hit probability – 79 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo – 1, damage within an explosion – 490, continuous damage per second – 35, hit probability – 79 %, action zone 3.5-4.6 km;

Maximum speed – 37.0 kt. Turning circle radius – 610 m. Rudder shift time – 7.6 s. Surface detectability – 11.6 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke  – 5.5 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot – Fighter / Spotting Aircraft.

Post image

Italian cruiser Trento, tier VI

Hit points – 34500. Plating – 16 mm.

Main battery – 4×2 203 mm. Firing range – 16.9 km. Maximum semi-AP shell damage – 4800. Maximum AP shell damage – 4700. Reload time – 15 s. 180 degree turn time – 25.7 s. Maximum dispersion – 150 m. Semi-AP initial velocity – 840 m/s. AP initial velocity – 840 m/s. Sigma – 2.00.

Torpedo tubes – 2×3 533 mm. Maximum damage – 12667. Range – 12.0 km. Speed – 51 kt. Reload time – 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

10×2 20.0 mm, 4×2 37.0 mm, 6×2 100.0 mm, 4×2 13.2 mm.

AA defense short-range: continuous damage per second – 193, hit probability – 77 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo – 3, damage within an explosion – 490, continuous damage per second – 88, hit probability – 81 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo – 2, damage within an explosion – 700, continuous damage per second – 53, hit probability – 81 %, action zone 3.5-4.6 km;

Maximum speed – 35.0 kt. Turning circle radius – 630 m. Rudder shift time – 9.5 s. Surface detectability – 14.5 km. Air detectability – 7.9 km. Detectability after firing main guns in smoke  – 8.7 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot – Fighter / Spotting Aircraft.

Post image

Italian cruiser Zara, tier VII

Hit points – 37100. Plating – 16 mm.

Main battery – 4×2 203 mm. Firing range – 15.8 km. Maximum semi-AP shell damage – 5050. Maximum AP shell damage – 4800. Reload time – 15 s. 180 degree turn time – 25.7 s. Maximum dispersion – 142 m. Semi-AP initial velocity – 900 m/s. AP initial velocity – 900 m/s. Sigma – 2.00.

Torpedo tubes – 2×3 533 mm. Maximum damage – 12667. Range – 12.0 km. Speed – 51 kt. Reload time – 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

10×1 20.0 mm, 4×2 20.0 mm, 6×2 37.0 mm, 6×2 100.0 mm.

AA defense short-range: continuous damage per second – 158, hit probability – 79 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo – 3, damage within an explosion – 630, continuous damage per second – 140, hit probability – 83 %, action zone 1.5-3.5 km;

AA defense long-range: number of explosions in a salvo – 2, damage within an explosion – 840, continuous damage per second – 53, hit probability – 83 %, action zone 3.5-4.6 km;

Maximum speed – 32.0 kt. Turning circle radius – 580 m. Rudder shift time – 9.8 s. Surface detectability – 14.0 km. Air detectability – 7.5 km. Detectability after firing main guns in smoke  – 8.3 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 25 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

READ also:  World of Tanks 1.0 - expectations

3 slot – Fighter / Spotting Aircraft.

Post image

Italian cruiser Verona, tier VIII

Hit points – 42800. Plating – 25 mm.

Main battery – 3×3 203 mm. Firing range – 15.3 km. Maximum semi-AP shell damage – 5200. Maximum AP shell damage – 4900. Reload time – 16 s. 180 degree turn time – 25.7 s. Maximum dispersion – 139 m. Semi-AP initial velocity – 950 m/s. AP initial velocity – 910 m/s. Sigma – 2.00.

Torpedo tubes – 2×4 533 mm. Maximum damage – 12667. Range – 12.0 km. Speed – 51 kt. Reload time – 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

6×1 65.0 mm, 12×6 20.0 mm, 12×1 90.0 mm.

AA defense short-range: continuous damage per second – 350, hit probability – 81 %, action zone 0.1-1.5 km;

AA defense mid-range: number of explosions in a salvo – 3, damage within an explosion – 910, continuous damage per second – 140, hit probability – 85 %, action zone 1.5-3.7 km;

AA defense long-range: number of explosions in a salvo – 6, damage within an explosion – 1050, continuous damage per second – 140, hit probability – 85 %, action zone 3.7-4.6 km;

Maximum speed – 37.0 kt. Turning circle radius – 680 m. Rudder shift time – 11.0 s. Surface detectability – 14.4 km. Air detectability – 9.5 km. Detectability after firing main guns in smoke  – 8.7 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot – Fighter / Spotting Aircraft.

Post image

Italian cruiser Torino, tier IX

Hit points – 44800. Plating – 25 mm.

Main battery – 4×3 203 mm. Firing range – 16.7 km. Maximum semi-AP shell damage – 5200. Maximum AP shell damage – 4900. Reload time – 20 s. 180 degree turn time – 25.7 s. Maximum dispersion – 148 m. Semi-AP initial velocity – 950 m/s. AP initial velocity – 910 m/s. Sigma – 2.05.

Torpedo tubes – 2×4 533 mm. Maximum damage – 13900. Range – 13.5 km. Speed – 56 kt. Reload time – 95 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.

AA defense:

8×1 65.0 mm, 16×2 37.0 mm, 12×1 90.0 mm.

AA defense mid-range: number of explosions in a salvo – 11, damage within an explosion – 980, continuous damage per second – 526, hit probability – 88 %, action zone 1.0-3.7 km;

AA defense long-range: number of explosions in a salvo – 6, damage within an explosion – 1260, continuous damage per second – 158, hit probability – 88 %, action zone 3.7-4.6 km;

Maximum speed – 36.7 kt. Turning circle radius – 730 m. Rudder shift time – 10.8 s. Surface detectability – 15.5 km. Air detectability – 10.2 km. Detectability after firing main guns in smoke  – 9.7 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot – Fighter / Spotting Aircraft.

4 slot – Repair Party.

Post image

Italian cruiser Milano, tier X

Hit points – 51800. Plating – 25 mm.

Main battery – 5×3 203 mm. Firing range – 17.1 km. Maximum semi-AP shell damage – 5200. Maximum AP shell damage – 4900. Reload time – 20 s. 180 degree turn time – 25.7 s. Maximum dispersion – 151 m. Semi-AP initial velocity – 950 m/s. AP initial velocity – 910 m/s. Sigma – 2.05.

Torpedo tubes – 2×3 533 mm. Maximum damage – 13900. Range – 13.5 km. Speed – 56 kt. Reload time – 71 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.

AA defense:

8×2 65.0 mm, 10×4 37.0 mm, 12×2 90.0 mm.

AA defense mid-range: number of explosions in a salvo – 12, damage within an explosion – 1120, continuous damage per second – 665, hit probability – 90 %, action zone 1.0-3.7 km;

AA defense long-range: number of explosions in a salvo – 8, damage within an explosion – 1400, continuous damage per second – 228, hit probability – 90 %, action zone 3.7-4.6 km;

Maximum speed – 36.6 kt. Turning circle radius – 760 m. Rudder shift time – 11.6 s. Surface detectability – 15.7 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 9.9 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fuel Smokes (Duration time 40 s; Dispersion time 10 s; Reload time 240 (180) s; Charges 1 (2); Radius 510.0 m).

3 slot – Fighter / Spotting Aircraft.

4 slot – Repair Party.

Post image

Italian cruiser Genova, tier V

Hit points – 30100. Plating – 13 mm.

Main battery – 4×2 203 mm. Firing range – 13.1 km. Maximum semi-AP shell damage – 4800. Maximum AP shell damage – 4700. Reload time – 20 s. 180 degree turn time – 25.7 s. Maximum dispersion – 123 m. Semi-AP initial velocity – 840 m/s. AP initial velocity – 840 m/s. Sigma – 2.00.

Torpedo tubes – 4×2 533 mm. Maximum damage – 9067. Range – 8.0 km. Speed – 51 kt. Reload time – 47 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.0 km.

AA defense:

12×1 102.0 mm, 4×1 76.2 mm.

AA defense mid-range: number of explosions in a salvo – 1, damage within an explosion – 420, continuous damage per second – 35, hit probability – 79 %, action zone 1.0-3.0 km;

AA defense long-range: number of explosions in a salvo – 1, damage within an explosion – 490, continuous damage per second – 53, hit probability – 79 %, action zone 3.0-4.0 km;

Maximum speed – 34.5 kt. Turning circle radius – 660 m. Rudder shift time – 8.6 s. Surface detectability – 11.8 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke  – 6.6 km.

Available consumables:

1 slot – Damage Control Party.

2 slot – Fighter / Spotting Aircraft.

Post image

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.

Comments are closed.